#include <room.h>
inherit ROOM;

void create()
{
        set("short", "暗道");
        set("long", @LONG
这里是一个阴暗潮湿的地道，四壁用粗糙的片岩垒垛而成，只见
一颗颗水珠沿着墙壁滚下来，溅在地上。也许是因为长时间无人通行
的缘故，整个地道弥漫着一股腐尸般的恶臭。
LONG );
        set("exits", ([
                "south" : __DIR__"rukou",
                "north" : __DIR__"jianyu1",
        ]));
        create_door("north","木门","south",DOOR_CLOSED);
        set("no_clean_up", 0);
        set("objects",([
                "/d/shaolin/npc/ad-laoshu" : 4,
        ]));
        setup();
}
